Introduction

We are pleased to announce High-Performance Graphics 2010. This conference continues last year's success at synthesizing two important and cutting-edge topics in computer graphics:

  • Graphics Hardware, represented since 1986 by an annual conference of that name focusing on graphics hardware, architecture, and systems since 1986.

  • Interactive Ray Tracing, represented since 2006 in an innovative symposium focusing on the emerging field of interactive ray tracing and global illumination techniques.

By combining these two communities, we bring to authors and attendees the best of both, while extending the scope of the conference to cover the overarching field of performance-oriented graphics systems covering innovative algorithms, efficient implementations, and hardware architecture. This broader focus offers a common forum bringing together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and innovative applications.

Conference Info

Sponsored by ACM SIGGRAPH and Eurographics (pending)

The program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the conference banquet.

The conference, which will take place on June 25-27, is co-located with Eurographics Rendering Symposium on the campus of the Max-Planck Institut Informatik, Saarland University, Saarbrucken, Germany.

The conference website is located at http://www.highperformancegraphics.org/

Papers Track

We invite original and innovative performance-oriented contributions from all areas of graphics, including hardware architectures, rendering, physics, animation, AI, simulation, data structures, with topics including (but not limited to):

  • New graphics hardware architectures
    • Ray tracing architectures
    • Graphics hardware and software system performance measurement, modeling, and optimization
    • Exploitation of new memory technologies for graphics
    • Graphics for mobile devices and integrated chipsets
    • Novel display technologies
  • Rendering architectures and algorithms
    • Efficient acceleration algorithms and data structures for ray tracing
    • Efficient rendering of highly dynamic scenes
    • Support for general primitives (splines, points, volumes, ...)
    • Game engine architecture and scene management engines
  • Parallel computing for graphics
    • Scalable algorithms for parallel rendering
    • Scalable algorithms for large data visualization
    • Physics and animation
    • Computer vision
    • GPU computing
  • Algorithmic foundations
    • Image sampling strategies and filtering techniques
    • Advanced illumination methods
    • Compression/decompression techniques
    • New methods for texturing
  • Languages and compilation
    • Shading language design and implementation
    • Run-time code-generation for graphics
    • Compiling for massively parallel graphics architectures

Papers Length

There is no fixed maximum length for a paper. However, the magnitude of the contribution must be proportional to the length of the paper, and papers longer than ten typeset pages in the final format must make a very significant contribution to get accepted. Papers of four or fewer pages will be held to a less strict standard of citation and description of related work (comparison to the strongest alternative techniques is still important, but an exhaustive review is not necessary). All accepted papers are treated equally, i.e., printed in the proceedings and presented at the conference.

Paper Submission Info

Authors are invited to upload papers electronically in Adobe PDF format by visiting http://www.highperformancegraphics.org/submissions.html. We encourage anonymous submissions (in which the paper contains no identifying information) if possible. Video sequences in QuickTime, MPEG or AVI format may be submitted using the electronic submission system. Dual submission is not allowed. Any paper submitted to another venue at the same time as HPG will be rejected. The format of papers and short papers should be formatted according to the Eurographics Computer Graphics Forum publication guidelines: http://www.eg.org/EG/Publications/guidelines.

Slide Templates

This year we are providing two powerpoint templates, a light and a dark color theme for differing author preferences, that you are welcome to use for your presentations: HPG_Template_Light.pot and HPG_Template_Dark.pot.

For further information please contact:

Hot 3D Systems Track

We invite vendors in the graphics industry to present their latest and greatest 3D chips, high-performance software, or system designs.

Presentations should be technical, rather than marketing, and should focus on real products (20 minutes).

The deadline for Hot 3D applications has been announced and is quite late, allowing submission of late-breaking work.

For further information please contact:

Posters

We also invite the submission of posters describing current and on-going work in these areas. The poster session will be enhanced this year to provide additional opportunities for implementation details and hands on demos in addition to traditional posters.

To submit a poster, please:

  • Prepare an extended abstract (one page maximum) that describes the technique. If you prefer, you can also submit a PDF of the final poster.
  • Send this extended abstract (in pdf form) to
  • See the Important Dates section for submission deadline and notification of acceptance dates.

Additional information:

  • Posters will be exhibited in the break areas throughout the conference. For each poster, we will also attempt to make table space for interactive demos (upon request).
  • You will be responsible for printing the poster, bringing it to the conference, and putting it up. Easels will be provided.

For further information please contact:

Important Dates

With the conference being held in the first half of the summer, the following dates already represent a fast production schedule and must be strictly adherred to. All deadlines are at 11:59 pm Eastern Daylight Time (GMT-5).

Friday, April 2nd   Deadline for OPTIONAL paper abstract submissions
Friday, April 9th   Deadline for paper submissions
Saturday, May 8th   Notification of paper acceptance
Wednesday, May 12th   Revised papers due
Tuesday, May 25th   EXTENDED Deadline for poster submissions
Wednesday, June 2nd   Notification of poster acceptance
Monday, June 7th   Deadline for Hot3D Submissions
Saturday-Monday, June 25-27   Conference

Best Paper Award

An award of $500 will be given to the authors of the paper considered to be the outstanding paper presented at the event. The award is based on the accuracy, originality, and importance of the technical concept, the quality and readability of the manuscript, as well as the content and delivery of the verbal presentation. To qualify for this award, one or more of the principal authors must attend the conference and present the paper. The winner will be chosen by the organizing committee based on audience feedback and will be announced at the end of the conference.

Demonstrations

Presenters and participants are invited to bring prototypes or products for demonstration at the event. Demonstrations will be held during breaks and before and after the sessions. We highly encourage paper authors and industry presenters to demonstrate their systems. Please contact the organizing committee by email at to arrange for space or electrical connections that may be required for your demonstration.

Organization

General Chairs:
Justin Hensley (AMD, USA)
Philipp Slusallek (DFKI & Saarland University, Germany)

Program Chairs:
David McAllister (NVIDIA, USA)
Christiaan Gribble (Grove City College, USA)

Papers Chairs:
Samuli Laine (NVIDIA, Finland)
Mike Doggett (Lund University, Sweden)
Warren Hunt (Intel, USA)

Poster Chairs:
Aaron Lefohn (Intel, USA)
Austin Robison (NVIDIA, USA)

Local Arrangements Chair:
Jens Kruger ( IVDA Saarbrucken, Germany)

Publicity Chair:
Josh Steinhurst (Bucknell University, USA)

Treasurer:
Anselmo Lastra (University of North Carolina, USA)
Steve Molnar (NVIDIA, USA)

Paper Committee:
Timo Aila (NVIDIA)
Kurt Akeley (Microsoft Research)
Tomas Akenine-Moller (Lund University)
Carsten Benthin (Intel)
Jacco Bikker (NHTV, Breda University of Applied Sciences)
Solomon Boulos (Stanford University)
Erik Brunvand (University of Utah)
Nathan Carr (Adobe Systems Inc.)
Per Christensen (Pixar)
Jonathan Cohen (NVIDIA)
Walt Donovan (NVIDIA)
Manfred Ernst (Intel)
Kayvon Fatahalian (Stanford)
Naga Govindaraju (Microsoft)
Christiaan Gribble (Grove City College)
Stefan Guthe (NVIDIA)
Eric Haines (Autodesk Inc.)
Pat Hanrahan (Stanford University)
Mark Harris (NVIDIA)
John Hart (University of Illinois at Urbana-Champaign)
Vlastimil Havran (Czech Technical University in Prague)
Justin Hensley (AMD)
Naty Hoffman (Activision Blizzard)
Michael Houston (AMD)
Konstantine Iourcha (AMD)
Thiago Ize (University of Utah)
Henrik Wann Jensen (University of California at San Diego)
Alexander Keller (Mental Images GmbH)
Andrew Lauritzen (Intel)
Christian Lauterbach (University of North Carolina at Chapel Hill)
Aaron Lefohn (Intel)
Yongxiang Liu (Nvidia)
Michael Mantor (AMD)
Dinesh Manocha (University of North Carolina at Chapel Hill)
Bill Mark (Intel)
David McAllister (NVIDIA)
Michael McCool (University of Waterloo)
Jason Mitchell (Valve)
Steve Molnar (NVIDIA)
Marc Olano (University of Maryland Baltimore County)
John Owens (UC Davis)
Steven Parker (NVIDIA)
Matt Pharr (Intel)
Kari Pulli (Nokia)
Tim Purcell (NVIDIA)
Jonathan Ragan-Kelley (MIT)
Karthik Ramani (AMD)
Alexander Reshetov (Intel)
Austin Robison (NVIDIA)
Bengt-Olaf Schneider (NVIDIA)
Ben Segovia (Intel)
Jeremy Sheaffer (University of Virginia)
Peter Shirley (NVIDIA)
Brian Smits (Pixar Animation Studios)
Jacob Strom (Ericsson)
Carsten Wachter (Mental Images GmbH)
Ingo Wald (Intel)
Bruce Walter (Cornell)
Sven Woop (Intel)
Jason Yang (AMD)
Sung-Eui Yoon (Korea Advanced Institute of Science and Technology)