Corporate sponsors

AMD

Intel

NVIDIA



Microsoft Research


Solid Angle



Disney Research



Institutional sponsors
ACM Siggraph
ACM SIGGRAPH


Eurographics
Eurographics


ibiblio




Introduction

We are pleased to announce High-Performance Graphics 2011. High Performance Graphics is the leading international forum for performance-oriented graphics systems research including innovative algorithms, efficient implementations, and hardware architecture. The conference brings together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and innovative applications. High Performance Graphics was founded in 2009 to synthesize and expand on two important and well-respected conferences in computer graphics: Graphics Hardware: an annual conference focusing on graphics hardware, architecture, and systems since 1986; and Interactive Ray Tracing: an innovative symposium begun in 2006 focusing on the emerging field of interactive ray tracing and global illumination techniques. By combining and expanding these two communities, we bring to authors and attendees the best of both fields and a conference covering a broad range of interactive 3D graphics systems and algorithm research.

Conference Info

Sponsored by ACM SIGGRAPH and Eurographics

The program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the conference banquet.

The conference, which will take place on August 5—7, is co-located with ACM SIGGRAPH 2011 in Vancouver, Canada. The venue is The Goldcorp Centre for the Arts, a facility on Simon Fraser University's Vancouver Campus.

The conference website is located at http://www.highperformancegraphics.org/

Papers Track

We invite original and innovative performance-oriented contributions from all areas of graphics, including hardware architectures, rendering, physics, animation, AI, simulation, and data structures, with topics including (but not limited to):

  • Interactive rendering pipelines (hardware or software)
    • Visibility algorithms (ray tracing, rasterization, transparency, anti-aliasing, …)
    • Shading architectures
    • Spatial acceleration data structures
    • Surface representations and tessellation algorithms
    • Reconfigurable rendering pipelines
    • Texturing and compression/decompression algorithms
  • Interactive rendering algorithms (hardware or software)
    • Illumination algorithms (shadows, global illumination, …)
    • Adaptive rendering algorithms that robustly respond to dynamic scenes and reduce content creation costs
    • Image sampling strategies and filtering techniques
  • Graphics hardware and systems
    • Novel fixed-function hardware design
    • Graphics hardware simulation, optimization, and performance measurement
    • Novel display technologies
  • Languages and compilation
    • Programming models and APIs for graphics
    • Shading language design and implementation
    • Run-time code generation for graphics
    • Compiling for massively parallel graphics architectures
  • Parallel computing for graphics
    • Scalable algorithms for parallel rendering and large data visualization
    • Physics and animation
    • Computer vision
    • GPU computing
  • Mobile graphics (new for 2011)
    • Hardware design for mobile, embedded, integrated, and low-power devices
    • Algorithms, rendering engines, and applications for mobile graphics
    • Innovative visual computing applications for mobile devices

    Papers Length and Format

    There is no fixed maximum length for a paper. However, the magnitude of the contribution must be proportional to the length of the paper. Papers longer than ten typeset pages in the final format must make a very significant contribution to be accepted. Papers of four or fewer pages will be held to a less strict standard of citation and description of related work (comparison to the strongest alternative techniques is still important, but an exhaustive review is not necessary). All accepted papers are treated equally, i.e., included in the proceedings and presented at the conference. At least one paper author must attend the conference to present an accepted paper. The proceedings will be published in full color and archived in the ACM and Eurographics Digital Libraries.

    Paper Submission Info

    Authors are invited to upload papers electronically in Adobe PDF format by visiting http://www.highperformancegraphics.org/submissions.cfp. We encourage anonymous submissions, in which the paper contains no identifying information, if possible. (Earlier versions of this call requested that authors include their names on their papers. This policy was reverted to anonymous submission on 4 April 2011.) Video sequences in QuickTime, MPEG, or AVI format may be submitted using the electronic submission system. Dual submission is not allowed; any paper submitted to another venue and under consideration during the HPG review cycle will be rejected. Papers should conform to the style for "Conferences sponsored by ACM SIGGRAPH" described in http://www.siggraph.org/publications/instructions; we recommend using the templates given there.

    For further information please contact:

    Hot 3D Systems Track

    We invite vendors in the graphics industry to present their latest and greatest 3D chips, high-performance software, and system designs.

    Presentations should be 20 minutes long, should be technical rather than marketing-oriented, and should focus on real products. Hot 3D presentations are not considered archival publications for the purposes of future submission to peer-reviewed venues.

    The deadline for Hot 3D applications will be in mid-June allowing submission of late-breaking work.

    For further information please contact:

    Posters

    We also invite the submission of posters describing on-going or late-breaking work. In addition to traditional posters, this year's session will be enhanced to provide opportunities for paper authors to present implementation details or hands-on demonstrations.

    Poster submissions will be accepted on a rolling basis, beginning Wednesday, 1 June and running through Friday, 1 July. Notification of acceptance will follow within 10-14 days of submission.

    To submit a poster, please:

    • Prepare an extended abstract (one page maximum) that summarizes the work using the paper format described above.
    • Prepare a high-quality version of the final poster.
    • Send both items (in PDF format) to

    Submissions should be in nearly final form: if accepted, neither the poster's form nor content should change significantly before the conference. In particular, the materials submitted for review should:

    • clearly communicate the contribution of the work,
    • include supporting (even if preliminary) data or results, and
    • demonstrate the organization and appearance of the poster's content.

    Additional information:

    • Posters will be exhibited in the break areas throughout the conference. For each poster, we will attempt to make space available for interactive demonstrations (if necessary and only upon request).
    • Poster authors will be responsible for printing the poster, bringing it to the conference, and putting it up. Easels will be provided.

    For further information please contact:

    Important Dates

    All deadlines are at 11:59 pm Pacific Daylight Time (GMT-7).

    Friday, April 22   Deadline for OPTIONAL paper abstract submissions
    Friday, April 29   Deadline for paper submissions
    Sunday, May 29   Notification of paper acceptance
    Sunday, June 5   Revised papers due
    Wednesday, June 1   Poster Submission Opens
    Friday, July 1   Deadline for poster and Hot3D submissions
    Sunday, July 10   Notification of poster and Hot3D acceptance
    Friday-Sunday, August 5-7   Conference

    Best Paper Award

    An award of $500 will be given to the authors of the most outstanding paper presented at the event. The award is based on the accuracy, originality, and importance of the technical concept, the quality and readability of the manuscript, as well as the content and delivery of the verbal presentation. To qualify for this award, one or more of the authors must attend the conference and present the paper. The winner will be chosen by the organizing committee based on audience feedback and will be announced at the end of the conference.

    Demonstrations

    Presenters and participants are invited to bring prototypes and products for demonstration at the event. Demonstrations will be held during breaks and before and after the sessions. We highly encourage paper authors and industry presenters to demonstrate their systems. Please contact the organizing committee by email at to arrange for space or electrical connections that may be required for your demonstration.

    Organization

    General Chairs:
    John Owens (University of California at Davis, USA)
    Matt Pharr (Intel)

    Program Chairs:
    Carsten Dachsbacher (Karlsruhe Institute of Technology, Germany)
    Bill Mark (Intel)
    Jacopo Pantaleoni (NVIDIA)

    Papers Chairs:
    Kurt Akeley (Lytro)
    Aaron Lefohn (Intel)
    David Luebke (NVIDIA)

    Hot3D Chair:
    Peter N. Glaskowsky (Intel)

    Poster Chairs:
    Christiaan Gribble (Grove City College, USA)
    Jens Kruger (Universität des Saarlandes, Germany)

    Local Arrangements Chair:
    Alexandra Fedorova (Simon Fraser, Canada)
    Justin Hensley (AMD)

    Publicity Chair:
    Josh Steinhurst (Bucknell University, USA)

    Treasurer:
    Anselmo Lastra (University of North Carolina, USA)
    Steve Molnar (NVIDIA, USA)

    Registrar:
    Austin Robison

    International Paper Committee:
    Timo Aila (NVIDIA)
    Tomas Akenine-Moller (Lund University)
    Carsten Benthin (Intel)
    Solomon Boulos (Stanford University)
    Erik Brunvard (University of Utah)
    Nathan Carr (Adobe)
    Per Christensen (Pixar)
    Carsten Dachsbacher (Karlsruhe Institute of Technology, Germany)
    Mike Doggett (Lund University)
    Manfred Ernst (Intel)
    Kayvon Fatahalian (CMU)
    Tim Foley (Intel)
    Christiaan Gribble (Grove City College)
    Naga Govindaraju (Microsoft)
    Eric Haines (Autodesk)
    Pat Hanrahan (Stanford University)
    Mark Harris (NVIDIA)
    John Hart (University of Illinois at Urbana-Champaign)
    Vlastimil Havran (Czech Technical University in Prague)
    Justin Hensley (AMD)
    Michael Houston (AMD)
    Warren Hunt (Intel)
    Konstantine Iourcha (AMD)
    Thiago Ize (University of Utah)
    Henrek Wann Jensen (University of California, San Diego)
    Alexander Keller (Mental)
    Subodh Kumar (Indian Institute of Technology Delhi)
    Samuli Laine (NVIDIA)
    Christian Lauterbach (Google)
    Charles Loop (Microsoft Research)
    Dinesh Manocha (University of North Carolina at Chapel Hill)
    Bill Mark (Intel)
    David McAllister (NVIDIA)
    Michael McCool (Intel)
    Jason Mitchell (Valve)
    Steve Molnar (NVIDIA)
    Henry Moreton (NVIDIA)
    Petri Nordlund (Qualcomm)
    Marc Olano (University of Maryland Baltimore County)
    Steven Parker (NVIDIA)
    Kari Pulli (NVIDIA)
    Tim Purcell (NVIDIA)
    Jonathan Ragan-Kelley (Massachusetts Institute of Technology)
    Alexander Reshetov (Intel)
    Austin Robison
    Marco Salvi (Intel)
    Bengt-Olaf Schneider (NVIDIA)
    Peter Shirley (NVIDIA)
    Philipp Slusallek (Univversity of Saarland)
    Jacob Strom (Ericsson)
    Natasha Tatarchuk (Bungie)
    Bruce Walter (Cornell University)
    Carsten Wachter (Mental)
    Ingo Wald (Intel)
    Jason Yang (AMD)



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