High Performance Graphics 2013

Anaheim, California | July 19-21, 2013

Call For Participation


We are pleased to announce High-Performance Graphics 2013. High Performance Graphics is the leading international forum for performance-oriented graphics systems research including innovative algorithms, efficient implementations, and hardware architecture. The conference brings together researchers, engineers, and architects to discuss the complex interactions of parallel hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications. High Performance Graphics was founded in 2009 to synthesize and broaden two important and well-respected conferences in computer graphics: Graphics Hardware and Interactive Ray Tracing.

Conference Info

High Performance Graphics is co-sponsored by Eurographics and ACM SIGGRAPH. The program features three days of papers, panels, and invited presentations, with ample time for discussions during breaks, lunches, and the conference banquet. The conference is co-located with SIGGRAPH 2013 in Anaheim, California, and will take place on July 19-21, 2013 (the weekend before SIGGRAPH).

Papers Track

We invite original and innovative performance-oriented contributions to the design of hardware architectures, programming systems, and algorithms for all areas of graphics, including rendering, physics, and animation. We also invite contributions to the emerging area of high-performance computer vision and image processing for graphics applications. Selected conference papers will be invited to an upcoming issue of Computer Graphics Forum. Topics include (but are not limited to):

  • Graphics hardware and systems for accelerating visual computing
    • Graphics hardware simulation, optimization, and performance measurement
    • Hardware for accelerating mobile computer vision
    • Shading architectures
    • Novel fixed-function hardware design
    • Hardware design for mobile, embedded, integrated, and low-power devices
    • Cloud-accelerated graphics systems
    • Novel display technologies
  • Programming abstractions for graphics
    • Interactive rendering pipelines (hardware or software)
    • Programming models and APIs for graphics, vision, and image processing
    • Shading language design and implementation
    • Compilation techniques for parallel graphics architectures
  • High-performance computer vision and image processing techniques for graphics applications
    • Parallel algorithms/data structures for accelerating computer vision and image processing
    • High-performance algorithms for computational photography and videography
  • Rendering algorithms
    • Spatial acceleration data structures
    • Surface representations and tessellation algorithms
    • Texturing and compression/decompression algorithms
    • Interactive rendering algorithms (hardware or software)
    • Visibility algorithms (ray tracing, rasterization, transparency, anti-aliasing, …)
    • Illumination algorithms (shadows, global illumination, …)
    • Image sampling strategies and filtering techniques
    • Scalable algorithms for parallel rendering and large data visualization
  • Parallel computing for graphics and visual computing applications
    • Physics and animation
    • Novel applications of GPU computing

Papers Length and Format

The maximum length for a paper is 12 pages. The magnitude of the contribution must be proportional to the length of the paper. Papers longer than ten typeset pages in the final format must make a very significant contribution to be accepted. Papers of four or fewer pages will be held to a less strict standard of citation and description of related work (comparison to the strongest alternative techniques is still important, but an exhaustive review is not necessary). At least one paper author must attend the conference to present an accepted paper. The papers will be archived in the ACM and Eurographics Digital Libraries.

Paper Submission Info

Authors are invited to upload papers electronically in Adobe PDF format by visiting the submissions area. We encourage anonymous submissions (in which the paper contains no identifying information) if possible. Video sequences in QuickTime, MPEG, or AVI format may be submitted using the electronic submission system. Dual submission is not allowed; any paper submitted to another venue and under consideration during the HPG review cycle will be rejected. Papers and short papers should be formatted according to the ACM SIGGRAPH publication guidelines and use the “acmsiggraph” LaTeX class files. We will also accept (but do not encourage) papers formatted using the Eurographics Computer Graphics Forum publication guidelines.

For further information please contact: .

Hot 3D Systems Track

We invite vendors in the graphics industry to present their latest and greatest 3D chips, high-performance software, and system designs. Presentations should be 20 minutes long, technical rather than marketing-oriented, and with a focus on real products. Hot 3D presentations are not considered archival publications for the purposes of future submission to peer-reviewed venues.

For further information please contact: .


We also invite the submission of posters describing on-going or late-breaking work. In addition to traditional posters, this session will be enhanced to provide opportunities for paper authors to present implementation details or hands-on demonstrations.

Poster Submission Info

To submit a poster, please:

  1. Prepare an extended abstract (one page maximum) that summarizes the work using the paper format described above.
  2. Prepare a high-quality version of the final poster.
  3. Send both items (in PDF format) to .

Additional information

Posters will be exhibited in the break areas throughout the conference. For each poster, we will attempt to make space available for interactive demonstrations (if necessary and only upon request). Poster authors will be responsible for printing the poster, bringing it to the conference, and putting it up. Easels will be provided.

For further information please contact: .

Important Dates

All deadlines are at 11:59 PM GMT-7 (PDT).

Tuesday, April 16 Deadline for paper abstract submissions (strongly encouraged)
Friday, April 19 Deadline for paper submissions
Monday, May 27 Notification of paper acceptance
Thursday, June 6 Revised papers due
Friday, May 31 Deadline for poster submissions
Friday, June 7 Notification of poster acceptance
Friday, June 21 Deadline for Hot3D proposals
Friday, June 28 Notification of acceptance
July 19-21

Best Paper Award

An award of $500 will be given to the authors of the most outstanding paper presented at the event. The award is based on the accuracy, originality, and importance of the technical concept, the quality and readability of the manuscript, as well as the content and delivery of the verbal presentation. The winner will be chosen by the organizing committee based on audience feedback and will be announced at the end of the conference.


Presenters and participants are invited to bring prototypes and products for demonstration at the event. Demonstrations will be held during breaks and before and after the sessions. We highly encourage paper authors and industry presenters to demonstrate their systems. Please contact the organizing committee by email at to arrange for space or electrical connections that may be required for your demonstration.


  • General Chairs
    • Steve Molnar (NVIDIA)
    • Jens Krüger (IVDA Saarland University)
  • Program Chairs
    • Tim Purcell (NVIDIA)
    • Warren Hunt (Google)
  • Papers Chairs
    • Kayvon Fatahalian (Carnegie Mellon University)
    • Christian Theobalt (MPI for Informatics Saarbrücken)
    • Jaakko Lehtinen (Aalto University and NVIDIA)
  • Hot3D Chair
    • Peter Glaskowsky (Microsoft)
  • Posters Chair
    • Won-Jong Lee (Samsung)
  • Publicity Chair
    • Thomas Fogal (IVDA Saarland University, SCI Institute)
  • Treasurer
    • Bengt-Olaf Schneider (NVIDIA)