Call for participation
At a Glance
- Conference: June 23-25 (co-located with EGSR in Copenhagen, Denmark)
- Papers deadlines & dates:
- Paper Abstracts: Monday, April 7
- Paper Submissions: Monday, April 14
- Notification of conditional acceptance: Friday, May 9
- Revised papers due: Monday, May 26
- Notification of final acceptance: Monday, June 2
- Camera-ready: Monday, June 9
- All accepted papers are archived in the Eurographics digital library. Selected papers will be featured in a special issue of Computer Graphics Forum.
- Awards for best paper, best poster, test of time and student competition.
- Poster deadlines & dates:
- Posters due: Friday, May 16
- Poster notification of acceptance: Friday, May 23
All deadlines are at 23:59 UTC-12:00 (Anywhere on Earth).
Introduction
We are pleased to announce High-Performance Graphics 2025! High-Performance Graphics is where industry and academia meet to share and discuss innovations in performance-oriented graphics systems research. We are excited about innovative algorithms as well as efficient, real-world implementations, and the underlying computing technology: hardware, languages, compilers, and software systems.
Join us whether you are a researcher, an engineer, or an architect to discuss the complex interaction of parallel programming, novel programming models, and efficient algorithms. Come, be inspired, and inspire others to produce the next generation of graphics and visual computing applications: This is HPG!
Conference Info
High-Performance Graphics is co-sponsored by ACM SIGGRAPH and Eurographics. The program features three days of paper and industry presentations.
The conference will be in-person this year (with an online component) and will take place from June 23-25, 2025 in Copenhagen, Denmark. The conference will be co-located with the Eurographics Symposium on Rendering (EGSR), held immediately before that conference.
Papers Track
In general, we welcome any paper that resonates with the “High Performance Graphics” theme. We invite original and innovative performance-oriented contributions to the design of algorithms and hardware architectures, for all areas of graphics in the broadest sense, including rasterization, ray tracing, diffusion graphics, virtual and augmented reality, physics, and animation.
More specifically, topics of interest include (but are not limited to):
- Graphics hardware and software systems, and distributed computing for graphics
- Ray tracing hardware, data structures, algorithms, and optimizations
- Mobile, embedded, integrated, and low-power graphics
- Physically-based rendering and inverse rendering
- Machine learning and computer vision techniques with applications in graphics
- Generative AI and diffusion-based graphics, applications, and optimizations
- Point-based rendering, radiance caching, and novel view synthesis
- Compression and bandwidth optimizations for graphics pipelines
- Geometry processing, procedural generation, and tessellation
- Programming models, languages, and compilation techniques for graphics
- Efficient visualization, vector graphics, simulation, and animation
- Image postprocessing, e.g. denoising, upsampling and ambient occlusion
- Perception-based metrics and optimizations
- Virtual and augmented reality, and emerging display technologies
It is sometimes difficult to describe exactly which papers are ideal for a specific conference. When in doubt, please contact this year’s paper chairs, Aaron Knoll and Christoph Peters. You can reach us at papers@highperformancegraphics.org.
Paper Length and Format
Published proceedings will be archived in the Eurographics Digital Library. Furthermore, a curated selection of accepted papers will be featured in a special issue of the Eurographics Computer Graphics Forum (CGF) journal. CGF papers will be selected based on reviewer recommendations, the outcome of a second review cycle, and HPG committee deliberation.
There is no fixed maximum length for a paper. However, the magnitude of the contribution must be proportional to the length of the paper. Papers longer than 10 typeset pages in the final format must make a very significant contribution to be accepted. Writing plays an important role in the assessment. Omitting important details or tampering with formatting rules may cause a paper to be graded lower than a longer paper that is clearly written, without being repetitive or verbose.
We encourage the use of supplemental material for ancillary content such as videos, image comparisons, or source code.
Submission Guidelines
Submissions should use SRM, which includes format information for Eurographics. These format requirements match that of Computer Graphics Forum, so curated papers should not need modification before publication.
Reviews will be double-blind. We request that authors do not include their names, affiliations, or other identifying information in manuscripts under consideration. We try to be as permissive as possible while still taking all reasonable steps to preserve anonymity during the review process. Please do not make public statements on the submission status of your paper until acceptance has been confirmed. Before your paper is accepted:
- You may upload a version of your submission, for example as a technical report or to arXiv (or similar services), but please do not mention HPG.
- You may give presentations about your work, without saying it is submitted to HPG.
One author of each accepted paper is expected to register for the conference and to present the work in person.
If you have any questions, please do not hesitate to reach out to us via papers@highperformancegraphics.org.
Posters
This year we want to widen the scope of the posters program to give more people a way to participate and connect with the community.
This year’s poster topics are:
- Interesting projects: Share your ongoing or finished research work, Bachelor’s or Master’s thesis, student project, or similar, that is interesting to the community. The outcome does not have to be groundbreaking but it could offer an interesting insight, solution, or twist.
- Failure cases: Did you have a great idea that seemed promising but did not work as expected? Can your experience help others avoid the same dead ends? Share your experience and takeaways with the community.
- The path towards a paper: Often the story behind a paper is also valuable, but gets filtered out during the journey. Share your detours, eureka moments, unexpected twists, and lessons learned with both new and old researchers.
- Guiding and inspiring the community: Is there a phenomenon that no one knows how to render? Are there unrecognized knowledge gaps that could unlock new possibilities when solved? Is there a new direction that needs more attention? Share your insights and open problems and point the community in the right direction.
- Collaboration corner: Are you a student looking for a mentor, a researcher wanting to meet new people, or a veteran looking to extend to a new topic? Present your skills, interests and motivations to connect with new people over a cup of coffee.
Please submit your poster to posters@highperformancegraphics.org. Posters are not considered archival publications and thus should not prevent submitting the work therein to other publication venues.
Participants should produce a portrait poster of A0 size, and are responsible for their own printing; HPG will provide boards for attachment. If you wish your poster to be made available (and archived) on the HPG website, please provide us with a final PDF before the conference.
Hot3D CFP
We invite vendors in the graphics industry to submit presentations of their latest and greatest graphics hardware products, high-performance software systems, and graphics software applications. We welcome all topics relating to the HPG general call for participation. This year we particularly encourage talks related to shading languages and shading systems in production-level environments. Presentations should be 20 minutes long, with a focus on technical aspects of real products (marketing-oriented talks will not be accepted). Hot3D presentations are not considered archival publications for the purposes of future submission to peer-reviewed venues.
For further information please contact: hot3d@highperformancegraphics.org
Organization
General Chairs
- Michael Doggett, Lund University
- Christiaan Gribble, AMD
Papers Chairs
- Aaron Knoll, AMD
- Christoph Peters, TU Delft
Program Chairs
- Johannes Meng, AMD
- Marc Stamminger, FAU Erlangen-Nürnberg
Posters Chairs
- Sebastian Herholz, Intel
- Markus Kettunen, NVIDIA
Student Competition Chairs
- Jacco Bikker, BUas
- Ricardo Marroquim, TU Delft
Hot3D Chair
- Jeff Amstutz, NVIDIA
Publicity Chair
- Krishnan Ramachandran, Intel
Online Chair
- Francois Demoullin, AMD
Sponsorship Chair
- Josef Spjut, NVIDIA
Registrars
- Gaurav Bhokare, University of Utah
- Rikard Olajos, Lund University
Treasurer
- Richard Membarth, THI and DFKI
Local Chair
- Jeppe Revall Frisvad, DTU
Web Site Maintainers
- Matthäus Chajdas, Intel
- Andrew Garrard, Imagination Technologies