Call for Participation
Deadline Extension
Due to unexpected repeated issues with the SRM submission system, we have decided to extend the HPG paper submission deadline by 48 hours to Friday, April 10.
This will be the final extenson.
If you cannot submit through SRM, please email us with files attached (if small) or a download link+MD5 checksums.
At a Glance
- Conference: July 17-19, 2026 (co-located with SIGGRAPH in Los Angeles, CA, USA)
- Papers deadlines & dates:
- Paper abstracts
- Wednesday, April 1, 2026
- Paper submissions
- Friday, April 10, 2026
- Notification of conditional acceptance
- Friday, May 8, 2026
- Poster submissions
- Friday, May 15, 2026
- Poster notification of acceptance
- Friday, May 22, 2026
- Revised papers due
- Monday, May 25, 2026
- Notification of final acceptance
- Monday, June 1, 2026
- Camera-ready papers
- Friday, June 5, 2026
- All accepted papers will be published in a special issue of PACMCGIT and will be open access (see below).
- Awards for best paper, best poster, test of time and student competition.
All deadlines are at 23:59 (end of day) UTC-12:00 (anywhere on Earth) — note that this is not how SRM expresses the deadline, but it is equivalent.
Introduction
We are pleased to announce High-Performance Graphics 2026! High-Performance Graphics is where industry and academia meet to share and discuss innovations in performance-oriented graphics systems research. We are excited about innovative algorithms as well as efficient, real-world implementations, and the underlying computing technology: hardware, languages, compilers, and software systems.
Join us whether you are a researcher, an engineer, or an architect to discuss the complex interaction of parallel programming, novel programming models, and efficient algorithms. Come, be inspired, and inspire others to produce the next generation of graphics and visual computing applications: This is HPG!
Conference Info
High-Performance Graphics is co-sponsored by ACM SIGGRAPH and Eurographics. The program features three days of paper and industry presentations.
The conference will be in-person this year (with an online component) and will take place from July 17-19, 2026 in Los Angeles, CA, USA. The conference will be co-located with SIGGRAPH, held immediately before that conference.
Papers Track
In general, we welcome any paper that resonates with the “High Performance Graphics” theme for the HPG special issue of PACMCGIT. We invite original and innovative performance-oriented contributions to the design of algorithms and hardware architectures, for all areas of graphics in the broadest sense, including rasterization, ray tracing, diffusion graphics, virtual and augmented reality, physics, and animation.
More specifically, topics of interest include (but are not limited to):
- Graphics hardware and software systems, and distributed computing for graphics
- Ray tracing hardware, data structures, algorithms, optimizations and applications
- Mobile, embedded, integrated, and low-power graphics
- Physically-based rendering and inverse rendering
- Machine learning and computer vision techniques with applications in graphics
- Generative AI and diffusion-based graphics, applications, and optimizations
- Point-based rendering, radiance caching, and novel view synthesis
- Compression and bandwidth optimizations for graphics pipelines
- Material and geometry representation, processing, generation, compression, and level of detail
- Programming models, languages, and compilation techniques for graphics
- Efficient visualization, vector graphics, simulation, and animation
- Post processing, e.g., denoising, super resolution, frame extrapolation and interpolation
- Perception-based metrics and optimizations
- Virtual and augmented reality, and emerging display technologies
It is sometimes difficult to describe exactly which papers are ideal for a specific conference. When in doubt, please contact this year’s paper chairs, Markus Kettunen and Christoph Peters. You can reach us at papers@highperformancegraphics.org.
Review Process and Paper Length
Published proceedings will be archived in the ACM and Eurographics Digital Libraries. All accepted papers will be published in a special issue of the journal Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), which will be open-access (see below). For acceptance, all mandatory changes requested in the first review cycle must be addressed and the revised submission must pass a second round of peer review. The review process follows the ethics rules of SIGGRAPH.
There is no fixed maximum length for a paper. However, the magnitude of the contribution must be proportional to the length of the paper. Papers longer than 18 typeset pages in the final format (excluding references and appendices) should make a very significant contribution to be accepted. Writing plays an important role in the assessment. Omitting important details or tampering with formatting rules may cause a paper to be graded lower than a longer paper that is clearly written, without being repetitive or verbose.
We encourage the use of supplemental material for ancillary content such as videos, image comparisons, or source code.
Submission Guidelines
Submissions should use our submission system. They should be prepared using the ACM article template with the “acmsmall” style. These format requirements match those of PACMCGIT, so curated papers should not need modification before publication.
Reviews will be double-blind. We request that authors do not include their names, affiliations, or other identifying information in manuscripts under consideration. We try to be as permissive as possible while still taking all reasonable steps to preserve anonymity during the review process. Please do not make public statements on the submission status of your paper until final acceptance has been confirmed. Before your paper is accepted:
- You may upload a version of your submission, for example as a technical report or to arXiv (or similar services), but please do not mention HPG.
- You may give presentations about your work, without saying it is submitted to HPG.
One author of each accepted paper is expected to register for the conference and to present the work in person. If you would like to submit but have concerns about traveling to the venue, please contact the paper chairs for options.
If you have any questions, please do not hesitate to reach out to us via papers@highperformancegraphics.org.
Important update on ACM’s new open access publishing model for 2026 ACM Conferences
Starting January 1, 2026, ACM will fully transition to Open Access. All ACM publications, including those from ACM-sponsored conferences, will be 100% Open Access. Authors will have two primary options for publishing Open Access articles with ACM: the ACM Open institutional model or by paying Article Processing Charges (APCs). With over 1,800 institutions already part of ACM Open, the majority of ACM-sponsored conference papers will not require APCs from authors or conferences (currently, around 76%).
Authors from institutions not participating in ACM Open will need to pay an APC to publish their papers, unless they qualify for a financial waiver. To find out whether an APC applies to your article, please consult the list of participating institutions in ACM Open and review the APC Waivers and Discounts Policy. Keep in mind that waivers are rare and are granted based on specific criteria set by ACM.
Understanding that this change could present financial challenges, ACM has approved a temporary subsidy for 2026 to ease the transition and allow more time for institutions to join ACM Open. The subsidy will offer:
- $250 APC for ACM/SIG members
- $350 for non-members
This represents a 65% discount, funded directly by ACM. Authors are encouraged to help advocate for their institutions to join ACM Open during this transition period.
This temporary subsidized pricing will apply to all conferences scheduled for 2026.
Hot3D Call for Participation
We invite hardware and software vendors in the graphics, games and visualization industry to submit presentations of their latest and greatest graphics hardware products, high-performance software systems, and graphics software applications. We welcome all topics relating to the HPG general call for participation. Presentations should be 20 minutes long, with a focus on technical aspects of real products (marketing-oriented talks will not be accepted). Hot3D presentations are not considered archival publications for the purposes of future submission to peer-reviewed venues.
For further information please contact: hot3d@highperformancegraphics.org.
Posters Track
This year, we will again host a poster session to give people the opportunity to present their work and participate in and connect with the community. The topics of interest for the poster session are identical to the ones for the paper session.
This year’s poster categories are:
- Interesting projects
- Share your ongoing or finished research work, Bachelor’s or Master’s thesis, student project, or similar, that is interesting to the community. The outcome does not have to be groundbreaking, but it should offer an interesting insight, solution, or twist.
- Failure cases
- Did you have a great idea that seemed promising but did not work as expected? Can your experience help others avoid the same dead ends? Share your experience and takeaways with the community.
- The path towards a paper
- Often, the story behind a paper is also valuable, but gets filtered out during the journey. Share your detours, eureka moments, unexpected twists, and lessons learned with both new and old researchers.
- Guiding and inspiring the community
- Is there a phenomenon that no one knows how to render? Are there unrecognized knowledge gaps that could unlock new possibilities when solved? Is there a new direction that needs more attention? Share your insights and open problems, and point the community in the right direction.
- Collaboration corner
- Are you a student looking for a mentor, a researcher wanting to meet new people, or a veteran looking to extend to a new topic? Present your skills, interests, and motivations to connect with new people over a cup of coffee.
- Industry challenges and real-world bottlenecks
- Are there persistent technical hurdles that current solutions do not quite solve, or shortcuts you have to take? Are you looking for people with similar problems or to team up with? Use this space to pitch these problems to the academic community. Present your challenges, explain why the “golden standard” is falling short, and find the research partners who can help you build the next generation of solutions.
- Hidden ideas and findings
- Are there any interesting insights trimmed away to fit a paper’s page limit or a project’s scope? Did you discover a fascinating side-effect during your research that did not make the final cut? Or are you an industry veteran who knows a specific rendering or simulation gap that needs more eyes? Share those "lost" ideas and open problems here to inspire new collaborations and directions.
Please submit your poster to posters@highperformancegraphics.org. Posters are not considered archival publications and thus should not prevent submitting the work therein to other publication venues. Accepted posters need to be presented in person at the venue in LA and the presenters need to be registered for the HPG conference.
Participants should produce a portrait A0 poster and are responsible for their own printing; HPG will provide boards for attachment. If you wish your poster to be made available (and archived) on the HPG website, please provide us with a final PDF before the conference. We have tips and guidance on preparing a suitable poster for the HPG poster session.