Call for Participation

At a Glance

  • Conference: June 26-28 (co-located with the Eurographics Symposium on Rendering Techniques)
  • Paper/Poster deadlines:
    • Paper Abstracts: Wednesday, April 12
    • Paper Submissions: Monday, April 17
    • Poster Submissions: Monday, May 15
    • Hot3D Submissions: Monday, May 22
  • All papers will be archived in the ACM and Eurographics Digital Libraries
  • Select papers will be featured in Computer Graphics Forum
  • Awards for best paper, best poster, student competition


We are pleased to announce High-Performance Graphics 2023. High-Performance Graphics is the leading international forum for performance-oriented graphics and imaging systems research including innovative algorithms, efficient implementations, languages, compilers, parallelism, and hardware architectures for high-performance graphics. The conference brings together researchers, engineers, and architects to discuss the complex interactions of parallel hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications.

Conference Info

High-Performance Graphics is co-sponsored by ACM SIGGRAPH and Eurographics. The program features three days of paper and industry presentations.

The conference will be in-person this year (with an online component) and will take place from June 26-28, 2023 in Delft, Netherlands — co-sited with Eurographics Symposium on Rendering Techniques.

Papers Track

We invite original and innovative performance-oriented contributions to the design of algorithms and hardware architectures, for all areas of graphics in the broadest sense, including rendering, virtual and augmented reality, ray tracing, physics, and animation. We also invite contributions to the emerging areas in visual computing such as high-performance computer vision, and machine learning as well as topics on compiler and language technology. Topics include (but are not limited to):

  • Hardware and systems for high-performance graphics
    • Graphics hardware simulation, optimization, and performance measurement
    • Shading architectures
    • Novel fixed-function hardware design
    • Hardware design for mobile, embedded, integrated devices
    • Streaming, caching, and out-of-core techniques
    • Cloud-accelerated graphics systems
    • Green computing and rendering on low-power devices
  • Real-time and interactive ray tracing hardware or software
    • Novel Acceleration data structures
    • Novel BVH construction, traversal and optimization techniques
    • Ray traversal, sorting, batching and intersection techniques
    • Scheduling and shading for ray tracing
    • Hybrid rendering with rasterization and ray tracing
    • Hardware-acceleration for ray tracing
    • Novel use cases of ray tracing hardware (e.g., audio and physics)
  • Rendering algorithms
    • Surface representations and tessellation algorithms
    • Static and animated volumetric data representation and rendering
    • Compression/decompression for geometry, textures and acceleration structures
    • Interactive rendering algorithms
    • Physically-based rendering algorithms and data structures
    • Image sampling, reconstruction, and filtering techniques
    • Vector graphics
    • Denoising for rendering
    • Lightfield rendering, processing and manipulation
    • Approaches for spatial and temporal reuse of samples and importance
  • High-performance machine learning techniques
    • High-performance machine learning systems for graphics
    • Deep learning approaches with a focus on real-time graphics and image generation
    • Neural rendering
    • Hardware-acceleration for machine learning
  • High-performance and real-time computer vision
    • Real-time computer vision techniques; e.g., image and video processing
    • Visual data analysis and scene understanding
    • Large-scale computer vision systems (efficient data management/processing)
  • Programming models, languages, and compilation techniques
    • Programming models and languages for graphics, vision, and image processing
    • APIs for real-time ray tracing
    • Shading language design and implementation
    • Programming abstractions for interactive rendering pipelines
  • Parallel computing for graphics and visual computing applications
    • Physics, sound processing, and animation
    • Large data visualization
    • Novel applications of GPU computing
  • Perception-based graphics and emerging display technologies
    • Virtual and augmented reality systems
    • Low-latency rendering and high-performance processing of sensor input
    • Rendering optimizations based on human perception
    • Human-centered interaction and visualization
    • Perceptually motivated image and video quality metrics
    • Advances in human visual understanding

Paper Length and Format

Published proceedings will be archived in the ACM and Eurographics Digital Libraries. Furthermore, a curated selection of accepted papers will be featured in a special issue of the Eurographics Computer Graphics Forum (CGF) journal. CGF papers will be selected based on reviewer recommendations, the outcome of a second review cycle, and HPG Committee deliberation.

There is no fixed maximum length for a paper. However, the magnitude of the contribution must be proportional to the length of the paper. Papers longer than ten typeset pages in the final format must make a very significant contribution to be accepted. Writing plays an important role in the assessment. Omitting important details or tampering with formatting rules may cause a paper to be graded lower than a longer paper that is clearly written, without being repetitive or verbose.

Submission Guidelines

Submissions should use SRM, which includes format information for Eurographics. These format requirements match that of Computer Graphics Forum, so curated papers should not need modification before publication.

We try to be as permissive as possible while still taking all reasonable steps to preserve anonymity during the review process. Please do not make public statements on the submission status of your paper until acceptance has been confirmed. Before your paper is accepted:

  • You may upload a version of your submission, for example as a technical report or to arXiv (or similar services), but please do not mention HPG.
  • You may give presentations about your work, without saying it is submitted to HPG.

If you have any questions, please do not hesitate to reach out to us via papers@highperformancegraphics.org.

Hot 3D Systems Track

We invite vendors in the graphics industry to submit presentations of their latest and greatest graphics hardware products, high-performance software systems, and graphics software applications. We welcome all topics relating to the HPG general call for participation. This year in particular we encourage talks relating to metaverse: remote, distributed, collaborative, cloud graphics and systems. Presentations should be 20 minutes long, with a focus on technical aspects of real products (marketing-oriented talks will not be accepted). Hot 3D presentations are not considered archival publications for the purposes of future submission to peer-reviewed venues.

For further information please contact: hot3d@highperformancegraphics.org.


We also invite the submission of posters describing ongoing or late-breaking work. Please note that posters are not considered archival publications and thus should not prevent submitting the work therein to other publication venues.

Poster submissions should be sent directly to: posters@highperformancegraphics.org. Participants should produce a poster of A0 size, and are responsible for their own printing; HPG will provide boards for attachment. If you wish your poster to be made available (and archived) on the HPG web site, please provide us with a final PDF before the conference.


General Chairs

  • Quirin Meyer, Hochschule Coburg
  • David McAllister, AMD

Papers Chairs

  • Jacco Bikker, Traverse Research
  • Christiaan Gribble, AMD

Program Chairs

  • Christoph Peters, Intel
  • Alex Evans, NVIDIA

Posters Chair

  • Matthäus Chajdas, AMD

Online Chair

  • Francois Demoullin, Apple


  • Jasper de Winther, Utrecht University
  • Athos van Kralingen, Utrecht University


  • Steve Molnar, NVIDIA

Sponsorship Chair

  • Joshua Steinhurst, Intel

Publicity Chairs

  • Andrew Garrard, Imagination Technologies
  • Konstantin Shkurko, NVIDIA

Diversity Chairs

  • Cristina Nader, Google
  • Esteban Clua, Universidade Federal Fluminense

Student Competition Chair

  • Elena Vasiou, NVIDIA

Hot3D Chair

  • Aaron Knoll, AMD

Local Chair

  • Elmar Eisemann, TU Delft

Important Dates

All deadlines are at 22:00 UTC/GMT

Wednesday, April 12 Abstract deadline
Monday, April 17 Paper deadline
Friday, May 5 Notification of conditional acceptance
Friday, May 26 Regular track revised papers due
Friday, June 2 Regular track notification of acceptance
Wednesday, June 21 Camera-ready deadline
Monday May 15 Deadline for poster submissions
Friday May 19 Notification of poster acceptance
Monday, May 22 Deadline for Hot3D proposals
Monday, May 29 Notification of acceptance
Monday-Wednesday, June 26-28 Conference in Delft, Netherlands