High-Performance Graphics 2024

We hope you enjoyed HPG 2024, and look forward to seeing you at HPG 2025, co-hosted with EGSR in Copenhagen, Denmark!

High-Performance Graphics (HPG) is the leading international forum for performance-oriented graphics and imaging systems research, including innovative algorithms, efficient implementations, languages, compilers, parallelism, and hardware architectures for high-performance graphics. The conference brings together researchers, engineers, and architects to discuss the complex interactions of parallel and custom hardware, novel programming models, and efficient algorithms in the design of systems for current and future graphics and visual computing applications.

HPG2024 was co-hosted with SIGGRAPH in Denver, Colorado on Friday July 26 through Sunday July 28 2024.

We are pleased to announce that the conference papers are now freely available on PACMCGIT.

The conference was live streamed on YouTube:

Day 1 | Day 2 | Day 3

Individial talk videos have now been linked from the program page.

If you presented and have not provided your slides, please reach out to the conference committee.

Please see last year’s site if you want to know about the 2023 conference.

Wolfgang Straßer Award (Best Paper)

🥇 First place
Real-Time Procedural Generation with GPU Work Graphs
Bastian Kuth, Max Oberberger, Carsten Faber, Dominik Baumeister, Matthäus Chajdas, Quirin Meyer
🥈 Second place
H-PLOC Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
Carsten Benthin, Daniel Meister, Joshua Barczak, Rohan Mehalwal, John Tsakok, Andrew Kensler
🥉 Third place
GPU-friendly Stroke Expansion
Raph Levien, Arman Uguray

Student Competition award

🥇 First place
Murilo Mesquita Carolina
— UFG — Universidade Federal de Goiás
🥈 Second place
Wenjian Zhou
— University of Utah

Steven G. Parker Test of Time Award (2014)

🥇 First place
Coarse Pixel Shading
— Karthik Vaidyanathan, Marco Salvi, Robert Toth, Tim Foley, Tomas Akenine-Möller, Jim Nilsson, Jacob Munkberg, Jon Hasselgren, Masamichi Sugihara, Petrik Clarberg, Tomasz Janczak, Aaron Lefohn
🥈 Second place
Reduced Precision for Hardware Ray Tracing in GPUs
— Sean Keely
🥉 Third place
A Fast and Stable Feature-Aware Motion Blur Filter
— Jean-Philippe Guertin, Morgan McGuire, Derek Nowrouzezahrai